Private pilot build by 42N

Padel match video, read as tactical intelligence.

WJETT helps players, coaches, academies, and clubs turn recorded matches into clear evidence: player movement, ball tracking, rallies, court zones, review clips, and performance insights.

WJETT product facts

Stage
Developing
Runtime
NVIDIA DeepStream
Use case
Padel analytics
WJETT product visualization showing padel court tracking, GPU runtime evidence, and coach review output.
WJETT analysis workspace DeepStream runtime
WJETT Video to tactical report
Rallies
42
Review clips
8
Runtime FPS
53.8
Coach insight

Pressure rises when the pair loses net position after the sixth shot. Review clips are ready for correction.

A practical analysis layer for padel teams.

WJETT focuses on the decisions that happen after a match: what pattern repeated, where court position was lost, which clips explain the correction, and how the player or pair is evolving over time.

Match video processing

Detect players, ball events, court context, and movement evidence from real recorded padel clips.

Coach-ready review

Convert raw video into reviewable rallies, clips, visual overlays, and reports that can be discussed with players.

Club and academy workflow

Build repeatable analysis for multiple players without forcing every coach to become a video engineer.

Built around GPU-accelerated inference and model iteration.

The product uses NVIDIA technologies where they matter most: high-throughput video inference, TensorRT engine optimization, and production-scale validation for real court footage.

Runtime stack

  • NVIDIA DeepStream as the promoted runtime path for product analysis.
  • TensorRT FP16 engines for model acceleration and deployment validation.
  • CUDA GPU infrastructure for inference benchmarking and model iteration.
  • PyTorch checkpoints kept as reference models for parity and fallback evidence.
Representative local evidence 18 / 18 clips passed promotion gates

Current validation evidence tracks decoded detections, player identity stability, ball continuity, runtime artifacts, and full-pipeline speed before promoting a runtime path.

FinalF ball GT F1 0.7937
Raw tracker switches 0
DeepStream side-lane FPS 53.8

Designed to turn GPU support into customer access.

Early GPU credits and cloud resources would let 42N validate production inference costs, process more representative matches, fine-tune detection quality, and offer lower-friction trials to the first clubs and coaches.

01

Production cost validation

Measure cost per match across realistic clip lengths, quality settings, and customer workloads.

02

Model improvement loop

Use larger GPUs for training, export, parity checks, and inference benchmarking without slowing down product development.

03

Accessible first pilots

Offer capped trials to coaches, academies, and clubs while the backend moves from private validation toward production.

WJETT is a focused product, not a generic demo.

The current frontend is intentionally presented as a public product page while the backend is being hardened. The goal is simple: make the product understandable, credible, and easy to evaluate for NVIDIA Inception benefits.

Talk to 42N